- 01Your buddies stop disappearing
- Half the buddy record was never being stored: inventory, equipment, skills, battle record and token progress were all silently dropped on save. A failed server call then looked exactly like an empty account, offered to hatch a fresh one, and overwrote the real stable. All three are fixed, and an unreachable server now says so instead of pretending you have nothing.
- 02Battles work again
- Closing the arena without fleeing left the fight open on the server, and every later battle bounced off it - so after one abandoned fight, nothing worked. Rewards were also being counted twice, and loot arrived as a placeholder with no stats at all.
- 03Feeding makes sense
- The energy value was being subtracted instead of added, so feeding your buddy drained its energy and coding gave it back. Exactly backwards. Energy now recovers on its own while the buddy is fed.
- 04No more emojis
- Thirty-five items and twenty creatures have their own drawn artwork, built from their names. Four of the twenty enemies used to share a single emoji. Equipment you put on is now visible on the buddy itself, in the panel and in the widget.
- 05The stable opens instantly
- Every card used to carry a live canvas with its own resize observer, and all of them redrew whenever anything changed. Portraits are cached now and only the visible rows are rendered, so a stable of hundreds opens as fast as one of three.
- 06Upgrades that say what they do
- Ten levels instead of five, laid out as a list with a plus button and the exact numbers the next level brings, instead of four tiles of prose. Every effect they promise is now actually wired up - including the passive Flux income, which used to be calculated and never paid out.